![]() they were made from many layers, perhaps as many as thirty, of cloth quilted together - Linen was a popular choice as it was available, lightweight, and fairly effective (though some incorporated cotton, wool, or leather for extra effect). Quilted Gambesons or Padded Jacks were sometimes used under other armor, but also sometimes used as a standalone. This reconstruction was tested against arrows, and a thickness of 12mm supposedly would have been enough against any arrow the wearer was likely to encounter for about a 400 year period (see link for original tests). Silk was more expensive, so there don't seem to be as much evidence for cloth armor made of silk - but on a cloth-for-cloth basis, there doesn't seem to be any reason the same kinds of techniques shouldn't work, if you have enough of the silk to make it cost-effective.Ī Greek style armor called linothorax was reconstructed through using a lamination technique to transform linen cloth into stiff plates - essentially using multiple layers brushed with glue. it was lighter and, reportedly, more comfortable and/or maneuverable than other armors, for the tradeoff of being also not quite as effective. It was used, tested, and could be quite effective. My question is about spider silk, in a middle age setting, and the emphasis is on how to use the armour, and what it would be able to resist.Ĭloth armor - specifically, linen armor - was a thing, historically. It supposes high technology, and its emphasis is on how to produce the armour material. That question is about mixing spider silk, keratin, and bone, to make armour. my biggest concern is, if a soldier using such armour is hit by an arrow, would the arrow be stopped, or would it penetrate skin and flesh, carrying the silk together with it?Įdit to explain why I don't think this is a duplicate:.the issue is important because it should have given them military superiority against their enemies: better or similarly armoured infantry and cavalry with much greater ability to maneuver, thanks to reduction in weight, and armored sailors who can survive a shipwreck or a fall into the sea.they have no magic - they just happen to know a peculiar species of spider that can be domesticated (I don't need to explain why they are domesticable, they just are: Arachnia mirabilis, if you so wish).They can stretch the silk in order to reduce its extensibility, and it seems a good idea these people's technology, spiderculture aside, is roughly Earth's 14th century, so no Kevlar or other things demanding sophisticated chemistry.(I can handwave all that my spiders are just of a different species, unknown to us.)īut would it offer similar protection against pre-gun powder weapons? Would it be able to resist the thrust of a spear or an arrow, or the cut of a sword or knife (all made of common materials such as steel)? And how should it be used, lax, as a kind of shirt like chain mail, or would it be better to use it tense, as in shields? Would there be a particularly good way to weave the material for either use? And would it be transparent enough for use as a visor? I know that spiders are not domesticable and that they are too aggressive to each others so that they cannot be lumped together like bees. I am not worried about how to obtain the silk. You, or some other receipient of the Forge’s Redemption needs to be present.Would it be possible to use spider silk for armour, instead of metal? It requires 35 XP (normally, it would be more, but you are employing magic)You can gain 1 XP for this quest every 15 minutes, as you explain your actions as serving this goal:“This will make a fine kindling for the Forge.” or“A proper ingredient for the Rite.” or perhaps“The Work needs a suitable furnace.”At the Quest’s conclusion, you will have to finalize it with the Rite proper. This requires relatively honest work: you chop trees, you distill substances in a laboratory, you trade your skill for precious coin, and so on. ![]() To call upon the Forge of Days, you first need to gather appropriate resources - rare firewood, precious metals and alchemical ingredients, and such. They generally need appropriate Magical or Superior Skill or perk, though not neccessarily a Miraculous Arc.All that being said, let’s make an example ritual.Forge’s RedemptionThis Pastoral Quest is a suitable way to justify healing a Divine Wound or getting rid of a Bond or Affliction that represents a crippling injury - such as ‘Lost an Eye in a fishing accident’ or such. Typically, they’d be something about 30 XP, though they might also be 45 XP for major rites or 15 XP for something comparatively minor. I figured that you can represent Cultist Simulator rituals as quest miracles.
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